using UnityEditor;

namespace GridSystem.Editor
{
    [CustomEditor(typeof(PlaceableObject))]
    public class PlaceableObjectEditor : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            EditorGUILayout.Space();
            EditorGUILayout.HelpBox("要编辑占用形状，请选中此物体，然后从Unity工具栏中选择 '占用形状编辑器' 工具。", MessageType.Info);
        }
    }
}